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Swordbreaker The Game full crack [portable]

7/29/2019

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Swordbreaker The Game Full Crack [portable]



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About This Game

Through the dense fog our hero noticed a dark silhouette of a dark castle. Eventually his old rain-soaked map brought him to his target. He didn't have anything with him except for his favorite sword and remainings of an old armor with an unusual device – a sword-breaker. The hero looked around and stepped on the castle bridge...

This game is about a hero who, as fate would have it, finds himself in an abandoned castle. There will be many obstacles on his way to the treasure hidden somewhere inside, with most remarkable adversaries he will have to face and mysteries to unravel. All this to receive his well-earned reward in the end!

"Swordbreaker The Game" gives you a rare opportunity to find yourself in interactive fiction, where each player has their own storyline to develop. Every action or decision will have an effect on how the story unfolds and how it all ends. Some moves you make will change your character's karma, and others can lead you to the darkest corners of the castle, so be careful! Because any step you take may turn out to be the last one!

Main features of the game:

- A compelling totally non-linear game story
- Various endings
- A huge mysterious castle
- Lots of exciting locations and events
- Impressive enemies and inhabitants of the castle
- Absolutely stunning artwork
- Achievement system a09c17d780



Title: Swordbreaker The Game
Genre: Adventure, Indie
Developer:
DuCats Games Studio
Publisher:
DuCats Games Studio
Franchise:
Swordbreaker The Game
Release Date: 6 Nov, 2015


Minimum:

  • OS: Windows 7, 8, 10
  • Processor: Intel Core2Duo or higher
  • Memory: 2 GB RAM
  • Graphics: Any videocards
  • DirectX: Version 9.0
  • Storage: 400 MB available space
  • English,Russian



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    TL;DR: THIS GAME IS BAD, AND YOU SHOULD PROBABLY BUY IT.

    If the game designers has made Swordbreaker as a movie, I suspect that it might have attained a very minor cult status in the vast pantheon of 80s-inspired shlock fantasy drivel. I don't mean that in the "hidden-gem" kind of way, I mean it in the "get drunk, munch on whatever's left in the back of the fridge, and fall asleep about two-thirds in" kind of way. It would have been a few tiers below a Krull or a Conan, but not fallen so far down into the muck as to be outright boring. The art screens, at the very least, deserved better than the plot and the design.

    So, there's a few things you should know going in ...

    Accept that your choices are nearly arbitrary, and that the most consistant logic to them is the audibly giggling writer screwing over his players. Accept that the story that could only really please a hyperactive six-year old boy who'd taken a testosterone shot to the face, and that it's been brought to you in quasi-adequete fan translation. Accept that you may never learn what, exactly, a Swordbreaker Attack is, or how our manly-man hero learned to perform one, or why it can work so well on creatures without swords or even opposable thumbs. Maybe it's in the all-Russian intro video? I don't want to go check.

    Accept all that, and note that the game is only three bucks ... unless you want the totally worth is Delux Edition!!! (I'm joking, don't do that.) Buy it, and waste an hour or so getting lost in some really enjoyable absurdity. You'll soon learn to hate the death scene music that always plays half a second before the story text loads.. Swordbreaker
    is a unique visual novel. The writing here let's be honest here it downright bad on the whole level. Very poor effort when into the writing. The music is decent i guess thou some extra music tracks would have helped it. Now as for the artwork it is wickedly awesome some of the best art ive seen in a while. There are also many diffrent choices that you can make though out the game giving it some nice replayability. Over all i would say that is average at best. The whole point to this novel was the artwork. Having a price tag of $2.99 is fair i would say. My over all rating would be 5/10. With out the awesome artwork it would be a 2 or 3 at best.

    So should you pick this up well only if you like this type of artwork then yes. If your here for a story then i would move along.. Fantastic art work, i like how there is a map showing where I have been, I like to story so far,
    I'm learning russian languge, like the idea to read russian part latter on,

    Its not something I would normally buy, but was on sale and have an interest in reading it,

    Only thing I notice I dont like is that you cannot press the wording to select choice you must use the number
    icons at the top of screen, not game breaking, just something I noticed, I can work with it.

    As with most titles if it suits you buy it, or pass it, for me, I'II say its worth a go.

    Would love to see a printed comic, I think it would really work.. Swordbreaker is not a VN; it's a CYOA with a broad but short decision tree. I came into it with no expectations of a deep or even interesting story, so I ended up enjoying it for what it is.

    As I played it, I started thinking of it as a gory, text-based spin on Dragon's Lair, with modular situations in which you have simple life-or-death decisions, and the wrong choices can immediately lead to ridiculously over-the-top deaths.

    I agree with other reviewers that it is tedious to scroll every time to read the entire description, and I really wish I could have used numbers on the keyboard to make choices. It is also a bit of a chore to replay paths by memorization to get farther along. And yes, the English translation is not terrific, but it has its little moments--and since this is not a story-driven game, I can forgive its lapses.

    In the end, I liked the comic-style art and the zany, don't-take-it-seriously situations and antagonists. I also like how the castle map shows you the corresponding scenes when you hover over the icons, so you can get an idea of which paths you've taken and missed.

    I found this game fun for a short time--nothing deep or even particularly satisfying, but enjoyable for a brief spin.. This game is absolutely awesome. There is so much to explore, so many creatures, so many ways to kill and ...die. Great art too. It is not your usual VN where you can just skip through the story. There are a lot of images and deaths you need to unlock so if you are searching for a fast easy game..this is not for you. If you want a great choose your own adventure game with humor and horror..then by all means go ahead and buy this.. Fun CYOA with cool comic artwork. Worth replaying over and over to find all the endings and rooms.
    Ultimately quite a short experience - but well worth it for Comics/CYOA fans.. Simple choose-your-adventure game with nice images and a little bit of reading. It's interesting to discover all the right, but also all the wrong paths, by selecting various options and waiting to see the outcome. There's a lot of unexpected turns, NPC's who can help, characters you can save or kill, even help them if you're willing... and all your decisions end up deciding what kind of ending you may get - if you survive to see it.. Swordbreaker, developed by DuCats Games Studio, is a unique visual novel with some of the strangest, yet interesting designs I’ve ever seen.

    The story is fairly simple. You play as a nameless adventurer who goes by the title Swordbreaker. After an evening at the pub, the weary adventurer witnesses a murder. The killer escapes, yet the dying victim hands Swordbreaker an old map before sputtering his last. The map leads to an ancient castle, packed with a limitless supply of treasure! Like most adventurers would, Swordbreaker sets off on a journey that’ll put his skills to the test, and change his life forever.

    The entirety of the game takes place in this castle, and it’s got to be the most bazare castle ever portrayed in gaming. Just about anything you can think of dwells here; Giant arachnids, aliens, ghosts, orcs, killer squids, warlocks, princesses, zombies, skeletons and so much more. There are over 300 different scenarios to encounter throughout the castle, all of which result in different outcomes. It’s addictive as hell, and each new playthrough will unveil new fights, encounters and choices.

    But, this game’s true saving grace is the artwork. Every single picture, from the most mundane death to a breath-taking fight sequence, throbs with detail. Creatures look frightening and the castle’s twisted interior will make any adventurer soil themselves. The amount of effort and dedication put into this art is unfathomable.

    Apart from its random story and breathtaking visuals, it’s hard to believe how much replay value Swordbreaker contains. With hundreds of different encounters and possible ways to die, topped off with over 60 achievements, you’ll be surviving this game’s brutality for quite a few hours. Just playing through once would be a huge disservice to what Swordbreaker achieves.

    Translation from Russian to English is fine, and it won’t be the most enticing thing you’ll ever read, but it gets the job done. Sadly, it’s Swordbreaker’s pure reliance on luck that irritates me. Almost every decision made can get you killed, and to survive… well, you’ve just gotta hope for the best. You’re normally given two or three different options to make during scenarios, and it’s never clear which one will keep you alive. You’ve got three lives, and once they’re all depleted, you restart from the beginning. It can be pretty aggravating at times, especially when the game cheats you during a climactic boss fight, but with Swordbreaker’s endless amount of replayability, I’d say that makes up for it.

    It’s cheap, it's innocent, and it’ll make for a fun pastime. I see no reason to miss out on something as cool as Swordbreaker.


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